![]() ![]() Jun 9 20:29:50 Franks-MacBook-Air.local : _heartbeat_failed heartbeat detected detach for device 0x7-10.0.1.2:0! Jun 9 20:29:47 Franks-MacBook-Air.local spindump: Cubemen didn't gather any samples due to audio running Jun 9 20:29:34 Franks-MacBook-Air.local WindowServer: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x164c8c81 device: 0x103c43110 isBackBuffered: 1 numComp: 3 numDisp: 3 Jun 9 20:29:16 Franks-MacBook-Air (): Using fallback option to terminate job. Logs again after cleaning up the Crashplan issue: Jun 9 20:11:09 Franks-MacBook-Air .501 (.unity.3 Sprockets.Cubemen): Exited: Killed: 9 Jun 9 20:11:09 Franks-MacBook-Air.local coreaudiod: Enabled automatic stack shots because audio IO is inactive Jun 9 20:11:09 - last message repeated 4 times. Jun 9 20:11:09 Franks-MacBook-Air.local WindowServer: CGXGetConnectionProperty: Invalid connection 86463 Jun 9 20:11:09 Franks-MacBook-Air.local spindump: Cubemen didn't gather any samples due to audio running Jun 9 20:11:09 Franks-MacBook-Air.local coreservicesd: SendFlattenedData, got error #268435459 (ipc/send) invalid destination port from ::mach_msg(), sending notification kLSNotifyFrontApplicationPresentationModeChanged to notificationID=207 Jun 9 20:11:02 Franks-MacBook-Air.local WindowServer: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x164c8c81 device: 0x103c43110 isBackBuffered: 1 numComp: 3 numDisp: 3 Jun 9 20:11:02 Franks-MacBook-Air (): Throttling respawn: Will start in 10 seconds Jun 9 20:11:02 Franks-MacBook-Air (): Exited with code: 1 Jun 9 20:11:02 Franks-MacBook-Air (): open("/Library/Logs/CrashPlan/engine_error.log". My player.log is empty, but the main log has this when I run the game and then force quit it after it freezes: Understood, but the game at least gets past the splash screen when run this way. SeonR eredeti hozzászólása:No, you MUST run the game from the Steam client. Now I'm getting a full crash before the splash screen and an error log to submit via Apple. Turned off Steam Cloud sync and deleted the userdata folder for the game.
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